You can also move them in the middle of two walls like in the first strat so they stay safe. Then to make This strat works you have to build as many walls and Agits as possible (using Demolish + Taverns/specialize to duplicate the building) and use only slingers as they will stun the enemies while you destroy them with skills. What is great with this strat is that you can use more damage skills cards buffed with stacked Burst thanks to the leader's ability ! Using 3 Reuse + burst if you have it + shock and/or Air Strike will definitely one shot an entire group of enemies, as burst stacks multiplicatively. But when thinking about it, the only way to make it viable is to have 2 or 3 reuse and an aoe skill card like shock or air strike + Attack/Throw Cards for bosses. ![]() This way you can use guards only like in the first strat (only ranged units).Ĥ/ Then finally there is the skill dmg build. It's so crazy that I think it's definitely the best strat of all 4 actually !įinal thing : if you get one Thornfence, then reuse lvl 2 + thornfence lvl 2 will get your wall invincible for all enemies for 10 s (24 damage reduction lol). Which means attack speed of the defensive buildings multiplied by 54 AND instant barracks use as well as other buildings for 15s. If we do the math : 3 Reuse lvl 2 + Labor command lvl 2 = 3 x 3 x 3 x 2 = Production multiplied by 54 for 15 s. So, the winning combo here is 2-3 reuse + labor command or Work. The global buff from labor command and nourishment is also pretty huge for all your buildings too, even the Defensive buildings like Ballista/Sparrow Nests/Watch Towers profit from it and get an attack speed buff. Especially skills to speed up the production of barracks (work, labor command, visits and Nourishment), which will get your guards getting an huge buff overtime and becoming the best unit in game since the have moreover the highest attack speed of all millitary units. You spam that, using the leader's ability to help you and you will get an invincible army if you heal them every time with medics/herbs/first aid/vampirism !ģ/ Using a deck like yours based on guards unit + another unit like Bannerat or Pikerat or Shieldrat or druids or guardians, but with more skills. Another sick combo is Rally + 2-3 reuse + Arm. But with a skill-based deck it will be perfect for Scientist. You can use for example Battle Cry + Vampirism + 2-3 reuse + March on the duckling Riders, one of my favorite win condition, I've already tried it many times with success with other leaders. Reuse can also be used to instantly repair your buffed wall or use it to buff it faster and makes it really unbreakable.Ģ/ Using the general cards pool + reuse to spam millitary skills to give a huge buff to your army. Then if you happen to get a lot of Ballistas/Sparrow Nests/Watch Tower upgraded with forge/research and duplicated with Demolish + Specialize/Taverns along with some Shooting Range, you can go for a 2 - 3 reuse + focus fire combo to max out the DPS. ![]() If you are using longbowrats only, you can keep them one wall behind without moving them since they have a really high range. This way they place themself, so they attack safely from aoe's damage from the enemy. ![]() You wanna place your ranged units a wall back of your main reinforced wall then move them at the exact same time when enemies come. ![]() All of them employ a Reuse/Specialize combo as they will be your key cards.ġ/ Using the builder cards pool for a defensive strategy while spamming skill cards : spamming thornfence + reinforce + repair on walls + Ranged millitary units only + some defensive buildings. After brainstorming in my head and getting information here and there I'm thinking of 4 strategies for the Scientist Leader right now which worth the try, using only the general and builder card pools.įor all the strats you need to build as many walls and houses as possible like in your screenshot to have a high pop (except for the first strat which doesn't really need high pop) and walls to block the enemy.
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